The Let's Play Archive

Mega Man Battle Network 3: Blue

by Epee Em, giver336

Part 49: Side Kick Returns!

Giver's back! Sorry about that! If you remember, last time Beardman (a.k.a. the best character in the series) barely survived massive brain trauma when he was electrocuted thanks to Wily's death chair deep-immersion gaming thing. Fortunately, before that happened he unlocked the elevator.

And now I have to work with Giver! This'll just be wonderful,I'm sure Yes hi hello GeneralYeti is still here, folks.





And people say my ego is massive.

Just because Wily has a massive ego, it doesn't mean you don't. Wily just has a better sense of style.



No shit.

Obvious statement detected!





It's a bird! No, it's a plane! No, it's...





Er... I don't know what that is.

That's...a Wily tank.









Lan once again showing off his Matrix, impossibly good dodging skills. He earned his "Mini-me" spot.

So you're saying you've got a tiny dick, or...

Wait a minute! That tank that can only shoot straight?




Yep, it's FlashMan controlling the tank.

And this time we don't have an umbrella to save us from its hypnotic rays. Though, I was under the impression that hypnotic orders had to be given aurally so that the brain understands them even though it's technically asleep. Then again, subliminal messaging is a thing so it's possible the commands are hard-coded in the light pattern, or something.
It's MMBN science, why am I trying to understand it?







Tora it's probably not smart to take your eyes off the damn tank!



The way blink animation looks here, it's like they closed their eyes to avoid the beam of light.







WELP! Operation: Kick the Tank in the Nuts has just been activated! Yeti! Distract it for me.

Fuck that, I'll push you into it and jump off the cliff.



Well, yes, but there's a line between 'planning ahead' and 'doing something completely retarded in hopes that maybe something won't go wrong like there's not a jack-in spot'.

Incidentally, I share the exact sentiments as Tora with regards to NetBattling, and people call me a wizard.







So I suppose Chaud is jacking into a different portion of the tank? Or just manually messing with the wiring?





So this dungeon is pretty straightforward, really. There's only a few gimmicks.



First off being these things, where if you run into them...



You get sent to the trash heap. The recycling bin, if you would.

I would rather not, thank you very much



The Alpha NaviCust program lets us see the other gimmick of the dungeon - Alpha blobs. If you touch these, you get carted off to the restart point again; Alpha grabs Megaman and his shout alerts the security bots.

If memory serves, these were pretty annoying as a kid, so naturally I just let the damned program stay on for the remainder of the journey.





If you notice, this is the same location as two screenshots back, but without the Alpha blob - if you know where the blobs are through enough run-throughs (or you have a map of the level ) it's possible to unequip Alpha and free up the space. A general rule is that the Alpha blob is in a point where it would be a shortcut, and take the long way around when possible.

This is also true, so it really isn't all that bad as it could be. That said, this is probably the better handling of the whole 'forced NaviCust' sections. Not equipping the program simply makes the journey harder/more annoying/tedious, not impossible. Compare that to using Press or Energy Change.



The dungeon itself isn't too nasty, though you do have some timing based challenges like this where you have to slip in between two of the bots and hide in the alcoves.

...Is that a sentry congaline?



SneakRun is a godsend here, if only because it's easy to lose track of where you are and where you're going during the fight.

Also of note: there's an Alpha blob right behind Megaman here. Like I said - shortcuts are bad, take the long way around.





While some of the BMD is useless, the ID-DataA is necessary to proceed.



As seen here. The door to the BOSS FIGHT (oh please it's not a spoiler every dungeon in the boss rush segment ends in a boss fight) is locked, forcing you to at least detour enough to get that.

And technically speaking, this game's Boss Rush was started with BeastMan Beta in the previous scenario.

Now let's take a look at the local virus population.






Another place to acquire Sensor1. And the only place in the game to get Plasma2 and Arrow1. It bears remembering that Arrow3 could be gotten before the final scenario, just to give you an idea of just how powerful these viruses are.



S is indeed the magic letter.

So who's the baddy of the day?





These assholes! They hypnotized our friends acquaintances useless fucks NaviChip providers that were between us and the hypnotism beam and made them even more obnoxious than before.

Wait what. He's standing in the Net.







Oh so it'll take eleven seconds instead of ten

It shouldn't even take you THAT long.









Wait, WHAT!?

Wait. Wait what. Hold the phone. Correct me if I'm wrong, Giver, but isn't Full Synchro possible solely because Lan and Megaman share like 99.9% the same DNA or something? So how the hell are these fuckers pulling it off because I'm pretty goddamn sure FlashMan wasn't based off of Rei's dead twin brother.

Well, the answer is a bit silly. Technically, FlashMan shouldn't have access to Full Synchro, as you're right, it's a MegaMan and Lan-exclusive thing. However, these guys are "forcing it" because Rei is plugged into his own Pulse Transmission System. Now, while this does provide a power boost, it's nowhere near as effective as Lan and MegaMan's.



Oh yeah, and to top it all off it's flicker-based effects. So for the rest of the scene Rei's a ghost!

Oddly fitting considering that Rei means 'spirit' or 'ghost' in japanese kanji.



So, keeping in mind Lan and MegaMan's full synchro from the first game, damaging FlashMan should also damage Rei!

Let's kill this fucker.

RRrrrgh. It's like the game even knew it was a stupid thing to do AND THEN DID IT ANYWAY. FUCK.








Um, I forgot how he moved over those few tiles. It's not like FlashMan has walking sprites, so...







It's cute how Rei thinks this is gonna help.

Giver right now =

Though I can't blame him, FlashMan is weak as hell








Not worth a video. At least this game attempts to give an explanation for the bosses getting higher stats towards the end-game. This doesn't explain BeastMan, but... wait. Why have BeastMan BETA but the rest of the bosses are Alpha? Odd moment of inconsistency.







Oh, don't let that bullshit move work again.



I would like to point out that I took 7 damage during that fight. I'm pretty sure we're in perfectly good shape.

That 7 damage likely stemmed from the passive HP bug that BugStyle gives anyway.



MegaMan, could you just shoot the guy before he gets off that move? I mean...



Oh by the way it was all a guillotine trap. Force the king to the back row and then BAM.





The heroic music flares up. It'd be more heroic if MegaMan wasn't so dumb.





Uh... He didn't really ambush us, Tora. He just waited in kinda plain sight for us to show up...









I'm gonna leave the KingMan V3 fight for a special little bit of deleted scenes later. Pacing dictates we keep going!

Either way, the door is now unlocked. Let's not waste any time.





The wires on the ground definitely match the cutscenes set in here, so it's a fairly good chance Chaud is right.







Yep, this is definitely his room. I'd also like to point out that Wily's laptop/monitor literally has a W on the back. He got it monogrammed.

Hey, it's called branding! No self-respecting egomaniac would ever go a day without reminding his subordinates who the man in charge was.





CHIPPPPSSSS

I've heard of people getting crumbs in their keyboard but this is a bit ridiculous.



Err... Oh, come on game, at least say you killed the bastard. This does mean, however, we won't be fighting BeastMan Alpha in the boss rush - we already beat him in the Undernet, though, so it still counts.





An egotistical maniac overly obsessed with himself and his own skills, hellbent on proving himself to the world that doesn't care?

Yeti, why are you so mean?

Because I hate you.



This asshole stole my moves!

Hot DAMN that's a good roundhouse. Lan's learning some things from MegaMan - either that, or kung fu skills are in the DNA.







Blinky, you missed your cue!





He kicked the statue into the Drank, Chaud, what more do you want? It's also worth pointing out that instead of kicking over the statue they could have just climbed over the desk.

Nah, desks are their weaknesses, Yeti! Didn't you learn from the BN2 LP?



It's like it's a boss rush or something.

Gee, you think?







Be very, very quiet. I'm hunting viruses.

Doo doo do do do, do do do! (it's supposed to be the metal gear theme, I'm just really bad at this)





NOOOOOO! FUCKING BUBBLEMAN!









Our hereos: defeated by bubbles.

I genuinely don't understand why Wily would make a bubble-shooting robot, but whatever.





: Gangster comin' at you from West Coast, muthafucka!



: Nothin' but net.







Why must BubbleMan keep trolling me in this LP? Why?

Why not though?





The formations are a LITTLE more complicated.

Second verse same as the first. I think I like this color scheme better, though.



Again, short paths have Alpha blobs in them. Avoid the short paths.



This one can be a bit tricky - it's one fast probe followed by a slow probe. Good timing gets you through this no problem, though.

And if it gets too tricky, just stand in one of the protruding squares. That allows you just enough time to get your bearings and go onto the next piece. Though the screenshot doesn't show it, the probes are coming from the right side.



MORE!

Who cares about those when you have FullCust? I don't/



Here we go again!



I swear to the MMBN Internet gods that if he goes Full Synchro WITHOUT AN OPERATOR I am turning this fucking LP around and going home.







Self-awareness!









ZZZZZZZz





This little gem got posted in the thread. It's appropriate.







No, it hasn't. Did you, the reader, notice the second path behind BubbleMan?

In a neat twist, the robot didn't stop even though the obvious culprit died! Although, BubbleMan may have simply been manning the 'Bubble Gun' -- I can't believe I just said that.





Let's get on-



JESUS WEPT. Fuck me that's a lot of the bastards.

Oh, THIS part. The only effective way to do this is to wait for the probes in the middle and the probes on the right to mismatch on their patterns. That'll create a big enough space for you to slip by.





Surprisingly, the Alpha blob is on the LONG path here.





Oh, another place to get the Wave chips, if you so desire.





One more challenge before the boss.



Hiss...Hiss...

(Great, not this fucker again!)

Giver stop.



Zwoo..

(I guess MegaMan doesn't remember?)

Giver PLEASE!





See? Flashing yellow panels indicate where the attack is gonna come from!



Either way, it's actually kind of a neat trap. Most players don't really think to look at the pattern of the floor, so this was a shock to me when I first played. I expected the boss to be out in the open, not waiting in the floor.





This is why they should have kept better watch on you!



Wait where the hell did you come from. We literally just ran through the dungeon, you weren't there?

A true master of ratings doesn't reveal his secrets.







But...they should have at least interrogated him!

Yeah, being arrested in a computer-based society doesn't really mean much when your boss is a computer genius who most likely helped make most of the software keeping you imprisoned.





I like how Lan trails off here as if dumb(-founded, -struck, or just plain dumb) at Sunayama's motives.









Amusing exchange, that. Even the villians think Chaud is a jerk!









Hng. Hnnnnnnngggg.

Yeti, pls. They are just forcing it.



At least the writers are smart enough to have DesertMan use the floor to his advantage.







And MegaMan narrowly avoids another whirlpool. DesertMan has a MASSIVE advantage here. It's brain over brawn. MegaMan can't exactly make DesertMan come up with what he's got, so...







: Time to drop some D's on this bitch!



: Boom, baby!



Actually, GutsMan's abilities come perfectly handy for a Navi like this. GutsMan's strength would cause vibrations in the floor, causing DesertMan to either come up and get pounded by MegaMan, or stay underneath and get hammered by GutsMan. It's a rare moment of Lan's friends actually proving legitimately useful!

Frankly I'm shocked. Shocked, I tell you.





This one's even easier than the first time we fought him - our side of the field is clear now, so we have plenty of room to run around.



: Get fucked.







While I won't be fighting KingMan Beta, I'll instead fight GutsMan Beta.



I kinda need to stock up on BugFrags

Gee, thanks. Way to not grind for several weeks.